Summer is when a lot of people have free time so naturally not many games are being launched in this period. After all game companies are not interested in making a profit. They have to satisfy that invisible force which rules the world from the shadows…ahem, I am getting off track here. Sniper Elite 3 is developed by Rebellion and you get to snipe evil Nazis in slow-motion and see how their bones shatter. So let’s take a look at the quality of the PC version, shall we?
Aspect Ratio: Adjustable
Locked FPS: No
API: DirectX 11
Forced mouse acceleration: No
Recommended input: mouse/keyboard (for precise aiming) or gamepad
My Testing Machine Specification:
CPU: Intel Core i7-2600k
RAM: 16 GB
OS: Windows 7 (64-bit)
Video Card: AMD 7970 3GB GDDR5 (driver version: 14.4)
You have the following customizable settings:
Texture Detail: This setting is pretty self-explanatory, it sets the quality of textures. The higher the setting the better in-game textures will look. It has a LOW performance impact.
Shadow Detail: Also pretty self-explanatory, it sets the quality of shadows. It has a Medium performance impact.
Anti-Aliasing: It removes jagged edges. Because our monitors/TVs are made up of pixels whenever your monitor/TV draws diagonal lines they will never be straight lines but jagged. AA tries to correct this problem. When resolution increases high enough this problem will be resolved by itself, until then we will use AA. It has a LOW performance impact.
Draw Distance: The higher the setting the further you will see objects. It has a MEDIUM performance impact.
Anisotropic Filtering: Better image quality on textures that are at oblique viewing angles with respect to the camera. It has a LOW performance impact.
Supersampling: it is a form of anti-aliasing. It renders an image at a higher resolution and then it down samples it to remove those nasty jagged edges. It has a HIGH performance impact. Unless you have monster GPUs I recommend leaving this off.
Motion Blur: The name says it all. For some it looks more cinematic when you have motion blur, for some it looks really bad. Your choice. It has a LOW performance impact.
Ambient Occlusion: It’s a fancy method of calculating more realistic how bright light should be shining on a surface. It makes things look better. It has a LOW performance impact.
V-sync: If your monitor/tv’s refresh rate is not synchronized with the refresh rate of your game screen tearing will occur. If you have a 60 Hz monitor/TV refresh rate then you best play a game at 60 FPS. If your monitor/Tv is at 120 HZ then you want 120 FPS in-game and so forth. V-sync basically locks the frame rate in-game so that no screen tearing occurs.
Use Tessellation: this setting is harder to explain so I will let the guys at nvdia do the honors: “In its most basic form, tessellation is a method of breaking down polygons into finer pieces. By itself, tessellation does little to improve realism. Tessellation only improves realism if the new triangles are put to use in depicting new information.”
In the end of it all it can help you (if used properly) to obtain more information. It has a HIGH performance impact. More about tessellation here. If you don’t have a monster GPU I recommend turning it OFF.
Use Obscurance Fields: It improves the in-game ambient occlusion to make things look even better. It has a LOW performance impact.
Now all the settings I mentioned are not meant as absolute values. Their presence simply show you which settings to turn down first in case of poor performance. After all we all want a game to look as best as possible while having a constant 60 FPS or higher. On my machine the game run very well without a problem. I don’t know how the game performs on nvidia graphic cards, but honestly I doubt that the variation will be high.
Final verdict for PC quality: EXCELLENT (shite, mediocre, good, excellent).