Hearthstone Curse of Naxxramas Construct Quarter Review

A week ago, we were introduced to the next to last wing of Hearthstone Curse of Naxxramas, the Construct Quarter. Due to a jolly old trip to Greece, I was unable to review this at the proper time. So, belatedly, here we go. What did this quarter bring to the already great expansion?

Well, starting off with the class challenges, which have gotten a bit harder (especially the Warrior one), all is still well. The Warrior challenge features a disappointingly low amount of weapons (I only got the new one near the end of the game), however it makes up for it by giving us Frothing Berserkers and a hero ability which does 1 damage to all minions (buff city). It’s challenging mostly due to the boss’ unfair spell of buffing a minion by 4/4 and taunting it, but that’s enough to make you think and use your resources wisely. For your troubles, you get a new weapon:

This weapon, comboed with a Frothing Berserker is just crazy.

This weapon, comboed with a Frothing Berserker is just crazy.

Then you get a fairly easy challenge, where you fight Thaddius (whose ability you can exploit tons of times) and you get a fairly good card:

A 3/4 for 3 is nothing to scoff at, even though the Deathrattle is pretty situational (the best combo I can think of is to have a Lightspawn on board from the previous turn, then Dark Cultist, Shadow Word Pain on him, double Divine Spirit for 32 damage)

A 3/4 for 3 is nothing to scoff at, even though the Deathrattle is pretty situational (the best combo I can think of is to have a Lightspawn on board from the previous turn, then Dark Cultist, Shadow Word Pain on him, double Divine Spirit for 32 damage)

Now, on with the bosses. Blizzard has upped the ante this week, offering us 4 bosses instead of the normal 3. First up, the lumbering juggernaut which would make Frankenstein weep, Patchwerk.

boss1

This handsome chap has a couple of interesting mechanics. First of all, a 5/8 weapon, with which he can end you in 6 turns. And if you Ooze it, it can just be resummoned. Also, he has no cards, so the fatigue rogue will do wonders here. Also, his hero power is clearly overpowered, however you do have a 4 turn respite to do whatever you want. The card from beating this clearly connoisseur of the finer things in life is the one around which many a’ Deathrattle deck will be created:

Nothing much to say, except Deathrattle decks, ho!

Nothing much to say, except Deathrattle decks, ho!

Grobbulus is probably the toughest boss in the entire Normal mode.

boss2

Not only does that ability summon 2/2 oozes, but he has one crazy spell which leads to one crazier combo. That spell is a minion buff which gives it +4/+4 and taunt. Combined with the Echoing Ooze, the combo is often times the point at which you just concede the game. After this tough cookie, you are rewarded with the next card:

Secret decks have just gotten a lot more fun. Only worth playing with Mage and Hunter secrets.

Secret decks have just gotten a lot more fun. Only worth playing with Mage and Hunter secrets.

Next up, we find Gluth, whose name is slightly punny (may contain gluth-en). His favorite dish is zombies and cheese and his appearance will make even Gordon Ramsay stop complaining out of sheer shock.

boss3

His ability is basically an unlimited Equality, which means that rush decks won’t be impacted by it. He also has a weapon which is buffed whenever a minion with Deathrattle dies, so my advice is not to add any to your decks when facing this guy. This guy’s demise unlocks the next card:

Extremely good 1 drop, to be sacrificed early on so as to overheal the enemy, not just heal.

Extremely good 1 drop, to be sacrificed early on so as to overheal the enemy, not just heal.

The final boss of this quarter is the mighty Thaddius.

boss4

Straight away, the Nerubian Eggs are a must in any deck for this boss. It’s an interesting ability, which can be exploited massively. All in all, a fun boss to face. The last cards which are unlocked are:

Situational, perhaps with Ancient Watchers. Same cost as a Shieldmasta, but with some drawback if you have buffed creatures.

Situational, perhaps with Ancient Watchers. Same cost as a Shieldmasta, but with some drawback if you have buffed creatures.

The combo is easily disrupted by silence, hex, poly, etc. Feugen is a great legendary, just for the stats.

The combo is easily disrupted by silence, hex, poly, etc. Feugen is a great legendary, just for the stats.

As always, let’s talk heroics.

heroic

As you can observe, the first and last bosses have the same abilities. However, it is worth noting that Patchwerk’s weapon has 4 damage and Windfury and Thaddius starts with Stalagg and Feugen on the board. So, difficult as usual.

As we wait for the last quarter to drop tomorrow, let’s look at what this one gave us. The 2 class cards are good to great, with multiple combo opportunities. As for the others, the Undertaker will become the linchpin for the Deathrattle deck, the Mad Scientist makes playing with secrets more exciting, Zombie Chow and Wailing Soul are give and take and the legendaries… Feugen might be as good as the Yeti, however the combo can be stopped in its tracks pretty easy. The bosses are, yet again, interesting and bring new mechanics to the fold and the challenges keep getting harder. All in all, another great week for Naxx.


I'm an engineer, currently employed at a financial software company. My interests include gaming, LPing and, of course, reviewing, but also game dev and graphics. Also, in the past I've dabbled in amateur photography, reviewing movies and writing short stories and blog posts. I am also a huge Song of Ice and Fire fan, but that's beside the point. Youtube Channel, Deviantart , Google + , Twitter

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