5 weeks of content come to an end. 5 weeks of new cards, great boss fights, tough heroics and strategizing. The final wing of Hearthstone Curse of Naxxramas has just opened and as always, I am here to break it down. So let’s see what the Frostwyrm Lair brought to the game.
We have a single challenge this week, the Paladin one. By far it is the toughest one yet (it took me 3-4 tries to crack it) and it pleases me. You really have to use your oozes and buffs to their full potential if you want to succeed. One wrong move and you get destroyed by Kel’Thuzad. The final class card is:
This week we have only 2 bosses, but oh, what bosses they are… We first have Sapphiron, a giant frostwyrm of destruction, with an interesting ability…
The ability may seem unbeatable, however there is a catch. At the start of the game you get a 2/10 frozen minion and its immediate neighbors are immune to the ability. So you can pull off some cheeky plays, which is really great. His spells are all frost based, so beware of Cone of Colds, Frostbolts, etc. For beating this undead dragon, you get:
And so we come to the final boss, the lich who taunted us wing after wing, the master moron himself, Kel’Thuzad.
This ability may seem unfair, however there is a catch to it. This guy starts out with 10 armor. Once the armor is gone, he hijacks your turn, places taunts on the board and his ability changes, to an 8 cost minion steal for one turn. His spells are a mix of Shadow Priest, Warlock and Frost mage. Minions, a bunch of taunts and a few Naxx cards. For your efforts, the last 2 cards are unlocked:
As you can imagine, the bosses also feature better spells and stronger minions. The difficulty is still high, like until now.
Drawing a line and looking at the expansion as a whole, what did it bring to the phenomenon which is Hearthstone? A lot. A bunch of new cards which gave rise to new combos, which complicated the meta game and are just enjoyable to play, 5 entertaining raid wings with unique and interesting bosses which made us think and experiment, heroics which require even more strategizing and very specific decks to defeat, fun class challenges with interesting custom decks (the all-Webspinner deck was my favorite), humor and, most of all, opening the possibility of more expansions similar to this one.
Just think about it, a Kharazan raid, or Siege of Orgrimmar, the possibility of teaming up with other players in future raids, hopefully new classes (Death Knight, anybody?) and, of course, new cards. The fun has just begun. Blizzard has given us a taste of what they can do with an expansion and now we’re hungry for more.
Let’s hope that the next expansion is just around the next bend. It has been a pleasure reviewing these wings and I hope you guys enjoyed reading them. Have fun!