I don’t believe I speak on behalf of the whole gaming community but I’m fairly certain that a lot of us hold the same belief, thus here at in2gpu we would like to make the following statement and please “Listen very carefully, I shall say ‘zis only once!” (‘Allo ‘Allo! – BBC sitcom):
We do not care about Zoe Quinn, we do not care about what moral/immoral things she has done or what abuse she may or may not have received. We don’t believe the gaming community has changed in any way or that gamers (all of them) have lost their identity / purpose in the world n’or do we think much of the people making these claims. We don’t care for dramas, we don’t care for love stories and we don’t care for false accusations.
We care about games! We care about how they are made and how they are played. We care about their quality and immersiveness and we especially care about them as an art form.
For all those interested on my thoughts on the matter and about the statement made please read bellow, but I want all of our readers to know that we care purely about games and graphics and nothing else, and this will be the only article we will publish on this subject matter.
THE ZOE QUINN INCIDENT
I would like to make it clear that I don’t believe she should have been abused (if she was) or threatened, or disregarded, or upheld as a hero. If the abuse was real I don’t approve of it, and she has my condolences but I fail to see any evidence of this ever happening so I don’t fully trust it actually took place, but that’s only my opinion.
What I do believe, and makes me suspicious of the whole story, is the fact that this one incident was so heavily promoted and propagated throughout the internet and gaming news websites making it a little too… popular. Game creators have received abuse in the past for some of their creations, so have artists in other fields, yet this one incident when the victim happens to be a woman gets maximum exposure because of mere chance? It’s a little too convenient…
So many articles have been written about this story, some blaming sexism, some exploring the moral fibers of news writers, some commenting on the morality of Zoe herself and all of them got millions of hits and for what?
Is any of this related to gaming in general? Does this further expand and diversify our experiences within virtual worlds? Nope… Does it make cheap money? You bet it does!
I can tell you that making a review for a game is difficult, time consuming and costs some amount of money. Usually you have to invest between 10 and 30 hours of play time, 5 hours of writing time, another hour or two of proof reading and perhaps even buying the game leading to a total of 16 to 36 hours and £0-£50 invested (this is not including the cost of the PC/Console). Do you want to know how long it took me to write this piece? Around 2 hours.
Baring this in mind, it is obviously a lot more profitable to write a 2 hour drama story, on someone who made a borderline game and may or may not have done some immoral things to promote it, instead of investing the time and effort to advise people on how good specific games are or when the next triple A title is going to be released and what it will contain.
THE GAMERS ARE DEAD / GAMING JOURNALISM IS DEAD
I’ll answer this very simply: Bloody No and Bloody No. None of these are dead / gone / missing / on vacation.
Several gaming website after the whole Zoe Quinn incident started to claim that the Gaming community, their own targeted audience, doesn’t exist anymore. I’m not inclined to provide links to these aberrations but I will make one exception as this article made my blood boil and I need proof (something that was not provided by any other media source) for my claims:
“I often say I’m a video game culture writer, but lately I don’t know exactly what that means. ‘Game culture’ as we know it is kind of embarrassing — it’s not even culture. It’s buying things, spackling over memes and in-jokes repeatedly, and it’s getting mad on the internet. ” (Gamasutra, ‘Gamers’ don’t have to be your audience. ‘Gamers’ are over.)
… How could anyone declare that a whole culture, of which they proclaim to be a part of, does not exist anymore and describe it with some attributes that don’t even define the culture. Gamers are people that find pleasure and spend a huge amount of time playing games, reading game news, talking about games and even creating games. All the attributes mentioned in the article above are just characteristics of random people on the internet, they don’t define gamers in any way. From just that paragraph alone I can conclude that the author, which is supposedly a writer on a gaming website, has no idea what it means to be a gamer.
From the same article: “‘Gamer’ isn’t just a dated demographic label that most people increasingly prefer not to use. Gamers are over. That’s why they’re so mad.” – This was never an established “thing”. The term Gamer never became an official term, that was appointed by a person or group of people to define a type of person. This is a term that came to be from individuals’ passion for games and they use it to define themselves. It makes it easier to explain to others what they like doing and what their interests are. It’s not the gamers that are giving themselves a bad name, it’s rubbish articles like this one, created specifically to attract attention and stir controversy that drags the gamer name through the dirt.
Then there’s the statement of “Gaming Journalism Is Over” by Slate. I agree with this one to some extent, hence linking the article, but it’s a bad claim to make. They disprove the claim that “gamers are dead” rather well but in a slightly misleading way. They are also right in saying that the mainstream games journalism has turned against their own audience, however the statement of “Gaming Journalism is Over” is completely wrong.
The Gaming scene is fine, even if all these major websites decide to go against their own audience there will still be the small reviewers (like us) and youtubers who want nothing more than to promote quality titles and have nothing to do with this sort of drama.
Please stop! I know this is bringing you revenue but just stop… You’re just going to destroy yourselves in the process and make it harder for everyone…
Please, just stop!
And now… back to games!