Blinding Dark Impressions

I always liked watching videos of people playing survival horror games. The suspense that you don’t know what will jump from around the corner and scare the living sh*t out of you can be problematic for some people, but I can say that I survived a lot of jump scares until now. So I found no issue on getting my hands on a copy of a Romanian developed indie FPS survival horror game called Blinding Dark.

The game was developed by Games Hut and published by Plug In Digital and Bulkypix. The game starts as any classical horror game when you wake up unconscious in a creepy manner with no memory of who you are, what your name is, what you did before ending up in a creepy manor in the first place and etc.

Blinding Dark_beginning journal

Dear diary…


As you wake up you start wandering around the manor to find out what you are doing there in the first place and who you are. You have a journal  that explains throughout the game, key points at which you should look when solving a puzzle. Also it offers the player a back story of the character as you progress through the game. The long dark corridors in this game offered me a claustrophobic experience that I haven’t felt since I was playing Silent Hill 4 : The Room. The atmosphere in the game is well done, almost like in Amnesia, where each room is dark and has a omnipresent mist over it. As soon as you find your way out of the first room you get yourself a trusty torch that will bring a bit of light in the game.


BD_torch_first level

First item you will find in the game. In the bottom left corner you have your Mana (blue) and Stamina (green).

This is a known feature in any survival horror so you don’t have to be afraid that at any corner some monster is gonna come and kill you. And talking about monsters, I can’t say that I found them extremely frightening, because throughout the rooms you find weapons that will help in fighting them. You can have on yourself a Blessed Revolver, a Ritualistic Axe, an Egyptian Trap or a gun called Argens Ira that proves to be the best one. About the ammunition I can easily say that it’s pretty hard to find so you’d better hold on to it when encountering only one enemy which you can easily avoid or take out in another way.


BD_demon trap

One way to kill them is luring them in a demon trap.

The Mana upgrades that you will going to find in the game will help you increasing your mana pool and you need that big time, because some of the weapons rely on mana. Also your stamina depletes quickly if you never stop running and it’s pretty useful when you want to gather some Spiked Demons around a Demon Trap or Egyptian Trap. At first when I got the Blessed Revolver I thought that now everything is gonna be easy when encountering the demons, but in some levels you would be put up to fight even 4-5 at the time and the action becomes challenging. About the puzzle of the game I can’t say the same thing, but maybe this is because this isn’t a puzzle game to begin with.


BD_Spiked Demon

They are very easy to solve, consisting of crossing some gapes, jumping a pillar to another or moving boxes so you can get high enough to a key, thus it involves a lot of platforming. These keys opens the doors that leads you to the final room before going to the next puzzle. Traveling from area to area is done by using a Scrying Crystal which you will find at the beginning of the game.


I have enjoyed the time spent in this game because it brought back memories of playing Amnesia : The Dark Descent and was scared like hell because I didn’t knew what will happen next or when I will encounter another enemy and how do I get rid of it. For an indie survival horror game this is a very good one, the graphics are lacking but it was developed with all the features that a game like this needs : puzzles, dark atmoshpere & story, challenging foes and the questions that makes you curious to find out more about the character you are playing.

I have always enjoyed looking at video games other then being a way of losing some hours when you have some spare time. I’ve graduated from “Faculty of Electronics, Telecommunication and IT”, University “POLITEHNICA” of Bucharest in 2013. Now I study Advanced Microelectronics at the same university, I'm working as a QA Engineer for a software company and I'm trying to be up-to-date on the latest hardware and software technologies.

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