In what is becoming a clear business plan, with each year another Hearthstone single player expansion comes along to make us depart with our hard earned gold or real life currency. This year, we pay a visit to Blackrock Mountain, a place established in the Warcraft lore since the first games, where lots of bosses and unlockable cards await. As opposed to last year’s Curse of Naxxramas, the first wing is no longer free during the first month of launch and each wing costs 700 gold or several dollars/euros.
Speaking of which, the first wing is entitled Blackrock Depths and features 3 bosses and 2 class challenges:
The first boss you encounter is Coren Direbrew, inside the Grim Guzzler, the best (and probably only) tavern inside the mountain.
Coren’s ability is quite a simple and entertaining one, a 0-mana auto-cast that puts a minion from each deck into play. This can result in some hilariously fast and spectacular games, with 8-9 mana legendaries on turn 1. For one of these examples, watch the clip further down the page in the Hunter Challenge section.
His minions are varied, from a few unique minions that guaranteed win at the Brawls, to a spell that summons 4 1/1 taunts and 2 Tanks. Interestingly enough, he doesn’t abuse this power by putting in large minions in his deck, which is understandable, being the first boss. Tactics for this one involve milling him, filling your deck with large minions or just playing control.
The middle boss is High Justice Grimstone, master of the Dark Iron Arena.
Looking at his hero power, the most obvious classes you may want to choose are Mage, Druid or Rogue (you get to kill 2 of them for 2 Mana). As for minions, he has legendaries. Only legendaries. Even Manastorm. That may lead to some very funny situations in future, where this guy may get double Pyroblasted, double Fireballed on turn 3. A control deck is recommended here.
The last boss of the wing is Emperor Thaurissan, who has a pretty unfair ability.
Do not fret, because there is a catch. On the board stands his wife, Moira, a 1/3 minion who attacks only the hero or a taunt. So no taunts (at least that deal damage) or board wipes allowed. This gets especially difficult on Heroic, as you will see.
As for the Heroic mode, here are the powers:
The first boss grows a lot more powerful, thanks to the extra minion it summons for himself. Also, the 2nd has a free taunt every turn, thus leaving him more mana for legendaries and the last one has his wife at 3/1 instead of 1/3. Also, each also gains 15 armor to start with.
The second class challenge is for the Mage, whose whole deck is nothing but Unstable Portals. Fun, fun, fun. However, the reward is not.