Category Archives: Shaders

Multiple FrameBuffers and MRT

In my last article I wrote about the Render To Texture (RTT) technique used in many games for advanced rendering. Now we can talk about Multiple FrameBuffers Objects and MRT (Multiple Render Targets) to create even more complex scenes using RTT.   Multiple FrameBuffers Objects Let’s start with an example where we have a complex scene to render. Imagine…

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Toon Shading Effect And Simple Contour Detection

Toon Shading or Cel Shading is a render techniques used to simulate hand-drawn cartoons. The most important aspect of this technique is the steep difference between the colors used to render 2D or 3D models. If you want to have an effect like Don’t Starve or Borderlands games you probably want to add contour detection (or edge detection) to…

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