Tag Archives: Material

Build Minecraft in Unity Part 2: Voxel Creation (a fast and inefficient approach)

In Part I we created three materials which we will apply on the sides of every cube. In this part we will assemble it from separate quad models which we will position appropriately. Unity offers simple built-in models (cubes, capsules, planes etc.) that can be used in your project. In order to create a voxel we would be tempted to use a…

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Build Minecraft in Unity Part 1

Today we start a series of tutorials oriented towards the research and building of a minimal Minecraft-like game while exploring different facets of the Unity game engine. As this is an introductory tutorial, and because of the need to simplify (for didactic purposes), the algorithms presented in Series 1 are not in any way optimal, nor the structures of the objects…

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