Tag Archives: Math

View Matrix

In the previous article we saw that our input mesh data (all vertices) requires 7 main stages of transformations to finally reach the window space coordinates. The first 4 stages are represented by matrix multiplications. You may still wonder why do we need three matrices and why we multiply them. Well, we use matrices to…

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Content 1. What is a vector? 2. Equality of vectors 3. Basic vector operations 4. Left Handed and Right Handed Coordinate Systems 5. Magnitude 6. Dot Product 7. Cross Product         1. What is a vector? When you want to learn 3D programming you should always start with geometry math. Why? Because…

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