Tag Archives: Transform

Build Minecraft in Unity Part 2: Voxel Creation (a fast and inefficient approach)

In Part I we created three materials which we will apply on the sides of every cube. In this part we will assemble it from separate quad models which we will position appropriately. Unity offers simple built-in models (cubes, capsules, planes etc.) that can be used in your project. In order to create a voxel we would be tempted to use a…

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