Tag Archives: WebGL errors

Create a WebGL Program. Mobile vs Desktop

Update: After some reddit discussions with other mates, we reached to the conclusion that: The error catch by gl.getError() is not produced by GL’s method createShader(). “GetError() just returns the last error, which doesn’t mean it was necessarily the error that occurred fromt he last GL call you made. The error could’ve been from a long time ago, with many…

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